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Wurzburg Basement b2
 
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allagor
Senior Admin
Senior Admin
44798 Points

USA US Illinois
PostYou have posted in this forum: Fri Sep 04, 2015 6:15 pm   Post subject:  Wurzburg Basement b2 Back to top 

This is the public thread for posting anything about the map (Wurzburg Basement b2)

b1 : http://www.iowclan.net/iow/viewtopic.php?t=6935
Members only development discussion thread : http://www.iowclan.net/iow/viewtopic.php?t=6588

"It's a not a bug, it's a feature"

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@myles:roastburry.com
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V2A2V2A2M
Brigadier General
Brigadier General
17505 Points

USA
PostYou have posted in this forum: Mon Sep 07, 2015 11:37 pm   Post subject:   Back to top 

Venom wrote (View Post): › semi secret area with a picture of norts face

Spoilers: 

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Jayd
Retired
Retired
36465 Points

Puertorico US Florida
Yellow Cards: 1
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PostYou have posted in this forum: Tue Sep 08, 2015 10:36 am   Post subject:   Back to top 

We should change Nort's title from El Presidente of IoW to the King of IoW

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Sin
Admin
Admin
87019 Points

USA US Michigan
PostYou have posted in this forum: Tue Sep 08, 2015 4:26 pm   Post subject:   Back to top 

I think the time should be a lot lower. With side being able to be blown with just a few grenades, and main not needing to be blown at all, there isn't much first phase of the map anymore. I'm thinking of something around 20 minutes, possibly even 15. There are just a lot of ways for a sneaky allies player to grab the parts and simply disappear without a trace, leaving literally 0 margin of error for axis. Shorter time allows for possible axis wins every once in awhile. It seems even if it's a full server there will still be areas where an allied troop can get to and back rage or flank the axis.

What do you guys think?

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BECK
General of the Army
General of the Army
279782 Points

USA US Colorado
PostYou have posted in this forum: Tue Sep 08, 2015 4:35 pm   Post subject:   Back to top 

Axis spawn at the command post?

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Very Happy
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Jayd
Retired
Retired
36465 Points

Puertorico US Florida
Yellow Cards: 1
Yellow Cards: 1
PostYou have posted in this forum: Tue Sep 08, 2015 5:44 pm   Post subject:   Back to top 

There's going to be a 3rd objective in the basement, that might require the time to not be lowered.

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Sin
Admin
Admin
87019 Points

USA US Michigan
PostYou have posted in this forum: Tue Sep 08, 2015 7:22 pm   Post subject:   Back to top 

Whatever it is, it needs to be something that has to be blown with dynomight in my opinion

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allagor
Senior Admin
Senior Admin
44798 Points

USA US Illinois
PostYou have posted in this forum: Tue Sep 08, 2015 10:47 pm   Post subject:   Back to top 

No pictures of the king until I properly understand shaders, & can force it to load regardless of user picmip settings.
Also, in b2 I set the axis teamdoor in the bunker to be a dyno obj, so there is something to fight over there. Need to fix the axis command map icon though.
I'm also in the process of figuring out how scripted vehicles work. Planning on adding a truck escort to the bridge after grabbing the 2/3 objectives.
I'll think about adding an additional axis spawn at side. Need to make sure I don't fuck it up & let axis spawn there when allies have cp built.

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