This is the public thread for posting anything about the map (Wurzburg Basement b2)
b1 : http://www.iowclan.net/iow/viewtopic.php?t=6935
Members only development discussion thread : http://www.iowclan.net/iow/viewtopic.php?t=6588
"It's a not a bug, it's a feature"
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Subject: Wurzburg Basement b2
Subject:
We should change Nort's title from El Presidente of IoW to the King of IoW
Subject:
I think the time should be a lot lower. With side being able to be blown with just a few grenades, and main not needing to be blown at all, there isn't much first phase of the map anymore. I'm thinking of something around 20 minutes, possibly even 15. There are just a lot of ways for a sneaky allies player to grab the parts and simply disappear without a trace, leaving literally 0 margin of error for axis. Shorter time allows for possible axis wins every once in awhile. It seems even if it's a full server there will still be areas where an allied troop can get to and back rage or flank the axis.
What do you guys think?
Subject:
Axis spawn at the command post?
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There's going to be a 3rd objective in the basement, that might require the time to not be lowered.
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Whatever it is, it needs to be something that has to be blown with dynomight in my opinion
Subject:
No pictures of the king until I properly understand shaders, & can force it to load regardless of user picmip settings.
Also, in b2 I set the axis teamdoor in the bunker to be a dyno obj, so there is something to fight over there. Need to fix the axis command map icon though. I'm also in the process of figuring out how scripted vehicles work. Planning on adding a truck escort to the bridge after grabbing the 2/3 objectives. I'll think about adding an additional axis spawn at side. Need to make sure I don't fuck it up & let axis spawn there when allies have cp built. Page 1 of 1
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