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Matt5 IoW Supporter372 Points
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What you guys think the odds of this are... every mortar shot (allies oasis map old city) is a kill, allways shot different places (and not outside spawn so a spawm timmer is a no...) shot at different times, with some long pauses but like i said allways a kill, FIRST angle try is correct... and a kill.. sound like a hack to me no? i can understand good but, every shot being a kill and not near the spawn... anywho the dudes name is |PX| Moncho Gibes i spected him but no demo (only had 2 min left when i spected him)
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Blade Noob35 Points
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You should try next time and spec him to see.
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_________________ Crime YES
Criminals NO
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Quazi Retired16243 Points
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LOL a mortar hack. Nice, nice. Wonder how it would work ? Every rocket is like patriot ? Auto aiming at enemy ? Dont make me laugh
And Moncho is clear IMO.
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_________________ War solves all problems - no man no problem [Josef Stalin]
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Matt5 IoW Supporter372 Points
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I did spect him
Like i said with a hacks? with a ? mark...the only 3 reasons i say hacks is 1 every shot was a kill, 2 his movement (wit aim and angle) was that of a person moving, 3 i was killled (as a mortar fine...) then respawn and they were following me... all the way into the command post area (axis, oasis) where i was killed... lucky guess or?
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Quazi Retired16243 Points
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I just doubt there is sth like mortar hack.
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_________________ War solves all problems - no man no problem [Josef Stalin]
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Tangik IoW Supporter310 Points
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Well there is a mortar hack, I have seen one in action. I joined a server and I did not know that it was a server that actually allowed hacks, and I was in spec checking out the server and that is the topic of conversation, needless to say I did not stay on that server very long.
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mayol IoW Regular6971 Points
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I haven't seen the guy. But I would not be surprised to see mortar hack. I'm sure its implementable. All you need is enemies' position on your map all the time, as well as the spot you gonna hit. Knowing enemies' position is not new at all since wall hax is capable of it. A part with hit spot seems harder.. but again all functionality is alredy there. Hax developer just need to know how to exploit it.
EDIT: According to Tangik my guess was correct.
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Last edited by mayol on Sun Aug 20, 2006 1:45 pm; edited 1 time in total |
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Quazi Retired16243 Points
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So you say that mortar hack works like aimbot ?
It has to look very funny when you see a rocket hunting you for half a map when you are runing away like a freaked monkey
EDIT: Lol ex you've outren me with your post.
So it has to be a damn complicated hack.
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Last edited by Quazi on Sun Aug 20, 2006 1:48 pm; edited 1 time in total |
_________________ War solves all problems - no man no problem [Josef Stalin]
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mayol IoW Regular6971 Points
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Quazi wrote: › So you say that mortar hack works like aimbot ?
It has to look very funny when you see a rocket hunting you for half a map when you are runing away like a freaked monkey |
I doubt its like aimbot. I would think it needs some brains to use, i.e. predict where ememy will move next before sending your mortar to that exact spot. But I may be wrong.
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Tangik IoW Supporter310 Points
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IDK how it works, but I do know that they do exist.
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Quazi Retired16243 Points
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And whats the PITCH hack ? Or sth like that.
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_________________ War solves all problems - no man no problem [Josef Stalin]
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Matt5 IoW Supporter372 Points
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Ya i mean it makes sense... a mortar hack but...
Im just like giving a heads up... i really did not spect long enough to know, im just saying if you see him and something seems off, spect cause it might be a hack...
you know what a cool hack would be...
one that lets you walk through stuff like the old city wall, or other things you can destroy...
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Quazi Retired16243 Points
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Or that makes a bullet dodger from you
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_________________ War solves all problems - no man no problem [Josef Stalin]
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BECK General of the Army279782 Points
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Great - bad enough getting killed by an honest mortarer near your spawn, now they're hacking too? Shit.
And PX - isn't that Milkman/Curves's clan?
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Last edited by BECK on Sun Aug 20, 2006 5:28 pm; edited 1 time in total |
_________________
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BECK General of the Army279782 Points
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We might be able to shut them down though:
pb_sv_cvar cl_yawspeed IN 0 140
pb_sv_cvar cl_pitchspeed IN 0 140
These restrictions counter some "mortar bot" scripts which have been made to essentially automate the targeting with the mortar. There are some other suspect uses of the cl_yaw/pitchspeed cvars but the mortar scripts are of most concern, and anyway the other things seem to be tackled between these restrictions and cl_freelook IN 0.
cl_pitchspeed sets the speed that the player looks up and down if using the keyboard keys for looking up and down, while cl_yawspeed sets the speed for looking left and right. However the commands for these keys, (+lookup, +lookdown, +left & +right) also work in scripts to automatically line up and set the angle of the mortar weapon. The scripts are not particularily straightforward to use, for example they only work from set positions and have to start from the correct angle and whatnot, requires the user to tweak for their FPS settings, plus they are also inflexible in that of course they will only target the pre-made target locations.
With free reign over cl_pitchspeed and cl_yawspeed, the mortar bots can be fairly reliable, fast to target and quite deadly. The scripts can be defeated entirely by only allowing these cvars to have the value of 0, and this is currently used in European leagues. I've relaxed the reccomendation here to allow between 0 and the default of 140 because some players do like to play the mortar one-handed on a ciggy break, for example, and the maximum speed of 140 still makes the mortar scripts less reliable (and crucially, at least as slow as a human, yet still nowhere near as flexible and skilled as a talented mortar player).
Further, 140 being in the allowed range means it will not be a problem as a Punkbuster-enforced restriction: 140 is the default value and so if 140 is not allowed then players would have to manually change their settings or be kicked from the server. When using ETPro to restrict cvars then going with the League's restriction of 0-only is more palatable, since ETPro will force cvars into the allowed range and there's no problems.
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_________________
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