I played it once with people last night.
Allies actually won despite our initial feelings that the map was heavily weighted for axis.
My feeling is still that the basement area doesn't have much significance for the allies. Maybe that's the point? We talked about putting an objective down there, but wondering if an allied capturable spawn down there might help?
Thinking more basement battles would be great, this might encourage more of that?
Also.... Could you get a tunnel that connects all the way to the ammo/health shack that has the mg nest in it? Could be another way to try and stop those parts runs. Make it an axis only door down a ladder or something?
I did love bursting through the forward spawn door as axis, that was a nice surprise for the allies!
I realize these may be major structural changes, certainly don't want to ruin the spirit or intent of your map. I think it can play well as is, just wanting to get the basement more action