I now have an ultrawide (21:9) monitor and would like to have the FOV limit increased from 140 to something higher...maybe 160, not sure of the number yet. The reason for this is that ET, in order to give you an ultrawide resolution without stretching the image, actually cuts the top and bottom of the image (a scaling method known as vert-) which is obviously undesirable. In order for me to achieve an FOV that allows me to see about the same amount of visual data in the vertical axis as everyone else, I will need a higher FOV. There's an impression out there that this higher FOV combined with my wider than normal resolution will provide me with an advantage over everyone else. This is incorrect. As you will see in the screenshots I will be providing below, at any given FOV, I will always have less visual data on the vertical axis (while seeing the same amount on the horizontal axis) than everyone else using that FOV.
Here's some screenshots to showcase what I mean (shout out to Taukima for "featuring" in all these screenshots lol):
105 FOV at 1920x1080: https://i.imgur.com/Har8iYt.png
105 FOV at 2560x1080: https://i.imgur.com/RgNnQqM.png
140 FOV at 1920x1080: https://i.imgur.com/TacJtrp.png
140 FOV at 2560x1080: https://i.imgur.com/IoD9bzT.png
Bonus picture of a rare Taukima not being a medic: https://i.imgur.com/m4RVrNA.png
Thanks for reading!
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Subject: Request: Increase the FOV limit on the server
Last edited by Jayd on Fri Sep 15, 2017 7:35 am; edited 1 time in total
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We should also get rid of the gay 125 fps cap for those of using 144hz monitors.
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I think that's an engine limitation actually. I might be wrong but I seem to remember looking it up once.
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This is what we can change:
So we might be able to up FPS. The main thing is that these settings are done to prevent "cheats" or else stretching the engine to a point where graphical glitches give a user an advantage over others. Granted, anyone can configure these settings. I just want to be sure what we're doing here before making any sort of change. Overall, I'm fine with bumping it up, but we need more feedback from others on this.
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I had a friend that was testing out 200hz or so in his et server, I think its something extra you have to download. not entirely sure, but I know its possible to get passed 125.
Subject: Re: Request: Increase the FOV limit on the server
I have no issue with changing FOV.
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To clarify - yes we can change both FPS and FOV ranges. The question is if anyone has any reason not to at this point.
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Oh man, I had given up on ever seeing 144 FPS in ET. I'm excited now lol. if the difference is not too big though I might come back down to 125 for the extra jump distance it provides.
In my opinion, we're not providing any one user an advantage over another. Even if it turns out that a higher FOV causes a graphical glitch of some sort that provides an advantage, these are server-wide settings we're talking about here; all users will have access to this same glitch. It's like FPS. We allow a range from 43 to 125. A lot of people know that certain FPS values offer an advantage over others (the so-called "magic numbers") and we still allow them. I don't see why we couldn't do the same for FOV.
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If there was a hack that would take advantage of higher fov, it's probably long gone
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And that's even if a rudimentary hack like that somehow gets by silents cheat detection. Those types of hacks were back in unreal 2004, where map control was way more important than aiming, I never saw one in ET.
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Okay, so propose some numbers here :)
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360, for the full fisheye effect. O_O
Definitely 144 on the framerate if it's possible.
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160 for fov and at least 144 for maxfps.
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360 fov, so it's possible to see everything & hit nothing.
333 fps I remember that was another magic fps number years ago
Subject: Re: Request: Increase the FOV limit on the server
140 FoV max
I really don't know about a FPS increase. Does that give players with a more powerful computer an edge? But whatever you do, I'll live with it. Page 1 of 4
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