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lag spike on some events since ETLegacy
 
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Sir Sux-A-Lot
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France US Texas
PostYou have posted in this forum: Wed Jan 25, 2017 9:46 am   Post subject:   Back to top 

aw yes it's always done the color thing lol

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Vitorcr
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Brazil
PostYou have posted in this forum: Wed Jan 25, 2017 9:02 pm   Post subject:   Back to top 

BECK wrote (View Post): › Here's a question - why use ETLegacy?

I still run the standard ET and have no problems, running Win7.

Same here, but Windows 10. I actually tried Legacy a few times but always had some kind of issue. Regular ET works fine for me, so I didn't feel like wasting my time searching how to fix things that I really don't need to. I just want to open the game and play it.

Jayd wrote (View Post): › And I'm not gonna lie, support for "r_wolffog 0" is definitely a big plus for me.

I'm sure there's other reasons (changing the color of your text as soon as you type the carrot and the number value to effectively get a preview of the color you are using is pretty nice, for example) that I'm forgetting right now but all in all, it's just nice knowing that you're using a program that's still being actively developed.

Yeah, the support for /r_wolffog 0 is cool indeed, that is an awesome feature.
The color thing always worked the same way for me in regular ET, I don't think it's a Legacy thing.

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sum1else
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67080 Points

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PostYou have posted in this forum: Thu Jan 26, 2017 3:20 pm   Post subject:  Re: lag spike on some events since ETLegacy Back to top 

The color thing must be a silEnT thing that got brought over in its entirety to legacy. I remember it didn't used to do that before my hiatus when we were on ETPub. I'm on Windows 7 and Legacy works completely fine for me. I managed to accidentally wipe my config at one point, so that may be why. Allagor, I like the random really low quality textures that showed up one a random few places. I actually had an issue on vanilla ET where I would have lag spikes every 5 seconds or so. Switching to Legacy fixed that.

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Winnie
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6468 Points

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PostYou have posted in this forum: Thu Jan 26, 2017 4:41 pm   Post subject:   Back to top 

If you are having this issue like me and sir. can you look at my config and compare our settings please.



///////////////////////////////////////////////////////////////////////////////
// Binds
///////////////////////////////////////////////////////////////////////////////
bind h playdead
bind p "messagemode"
bind KP_INS "selectbuddy -2"
unbind CAPSLOCK
unbind k
bind SPACE "+moveup"
bind SHIFT "+sprint" //
bind z "+speed" //This is for walking

bind KP_END "set name ^1<^7I^4o^7W^1> ^>Win^dnie" //This is keypad 1
bind KP_DOWNARROW "set name ^0<^7I^9o^7W^0> ^>Win^dnie " //This is keypad 2
bind KP_PGDN "set name ^4DD ^>Win^dnie
bind KP_LEFTARROW "set name ^5|^f>^4B^f<^5|^>Win^dnie" //This is keypad 4
bind KP_RIGHTARROW "set name ^>|^5>^fB^5<^>|^4Dutchess^dWinnie" //This is keypad 5

bind MOUSE2 "+attack2" // Knife Throwing
bind MOUSE3 "kill"

bind F4 "class e 1 2; echo ^>E^4n^dg^ui" //Engi
bind F5 "class m 1 2; echo ^>M^4e^dd^ui^fc" //Med
bind F6 "class c 2 2; echo ^>F^4G^d4^u2" //Covie
bind F7 "class s 4 3; echo ^>P^4a^dn^uz^fe^br" //Soldier
bind F8 "team r; class e 1 2; echo "^1Axis"
bind F9 "team b; class e 1 2; echo "^4Allies"
bind F10 "vstr spawnSelector" //Spawn Selector
bind F11 "class f 1 2; echo ^>F^4o^dp" //Ops

///////////////////////////////////////////////////////////////////////////////
// Settings
///////////////////////////////////////////////////////////////////////////////
seta cg_crosshairColorAlt "Blue"
seta cg_crosshairColor "Blue"
seta cg_drawCrosshair "15" //type of crosshair
seta cg_drawtime "2" //show clock with 12-hour time. '1' is 24-hour time

seta cg_bloodFlash "0" //TESTME
seta cg_showBlood "1" //blood splatter
seta cg_fov "105" //TESTME
seta cg_atmosphericeffects "0" //turns on/off rain and snow
seta cg_wolfparticles "0" //turns on/off explosion effect and arty smoke
seta cg_muzzleflash "0"
seta cg_drawfps "1" //shows FPS counter
seta cg_lagometer "1" //shows lag-o-meter
seta cg_autoreload "0" //turns reload on/off

seta r_wolffog "0" //turns on/off fog
seta r_gamma "3" //adjusts your brightness
seta r_mode -1 //lets you set custom resolution
seta r_customwidth "1280"
seta r_customheight "1024"
seta r_primitives "2" //default is 0, setting it to 2 helped with FPS issues
seta com_maxfps "125"

seta sensitivity "1.97" //mouse sensitivity
seta m_pitch "0.01501" //mouse pitch

seta s_khz "44" //sound quality
seta s_musicvolume "0.021667"
seta s_volume "0.052083"
seta cg_killsDisplay "2"


seta com_hunkmegs "128"

seta r_fullscreen 0
seta r_noborder 1
seta r_centerscreen 1

cg_complaintPopUp "0" //turn on/off TK complaint

///////////////////////////////////////////////////////////////////////////////
// Spawnscript (Spawn Selector) - http://etui.kashu.fr/autoexecugly.cfg
///////////////////////////////////////////////////////////////////////////////

set spawnSelector "vstr spawn0"
set spawn0 "setspawnpt 0; set spawnSelector vstr spawn1; echo ^7Spawn : 0"
set spawn1 "setspawnpt 1; set spawnSelector vstr spawn2; echo ^7Spawn : 1"
set spawn2 "setspawnpt 2; set spawnSelector vstr spawn3; echo ^7Spawn : 2"
set spawn3 "setspawnpt 3; set spawnSelector vstr spawn4; echo ^7Spawn : 3"
set spawn4 "setspawnpt 4; set spawnSelector vstr spawn5; echo ^7Spawn : 4"
set spawn5 "setspawnpt 5; set spawnSelector vstr spawn0; echo ^7Spawn : 5"

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Sir Sux-A-Lot
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France US Texas
PostYou have posted in this forum: Thu Jan 26, 2017 5:11 pm   Post subject:   Back to top 

I tried last night with a clean autoexec and the problem persisted. I'll be testing with a new profile, no autoexec, next

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Jayd
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PostYou have posted in this forum: Thu Jan 26, 2017 6:16 pm   Post subject:   Back to top 

Winnie uninstalled Legacy and kept her config out of it: No lag. Put the config back: Lag.

Looks like it _is_ something in the config.

sum1else wrote (View Post): › The color thing must be a silEnT thing that got brought over in its entirety to legacy. I remember it didn't used to do that before my hiatus when we were on ETPub. I'm on Windows 7 and Legacy works completely fine for me. I managed to accidentally wipe my config at one point, so that may be why. Allagor, I like the random really low quality textures that showed up one a random few places. I actually had an issue on vanilla ET where I would have lag spikes every 5 seconds or so. Switching to Legacy fixed that.


Ah, that's probably what it is. Thanks for clearing it up, I knew it didn't do it before!

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NOITOM
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Retired
2461 Points

USA US New York
PostYou have posted in this forum: Fri Jan 27, 2017 7:44 am   Post subject:   Back to top 

Same problem here. I run vanilla ET on mac, figured it was just a mac thing. I'll get a 1 sec freeze that pretty much guarantees a firefight loss if I'm in one. It happens with !play, voice announcer, vsays (mostly !play and announcer.) Not really that big of a deal, just a little frustrating Very Happy.

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HalfBak3d
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PostYou have posted in this forum: Fri Jan 27, 2017 9:18 am   Post subject:   Back to top 

I wish I could remember what setting's I pulled out of myour configuration to resolve my issue. Smile

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Sin
Admin
Admin
87019 Points

USA US Michigan
PostYou have posted in this forum: Fri Jan 27, 2017 10:00 am   Post subject:  Re: lag spike on some events since ETLegacy Back to top 

Winnie, take this and paste it into your cfg.



Code: ›
   seta s_mixahead "0.1"
   seta scr_speed "99"
   seta com_forcefps "125"
   seta com_maxfps "125"
   seta s_khz "44"
   seta s_doppler "1"
   seta s_musicvolume "0"
   seta s_volume "0.7"
   seta cl_punkbuster "1"
   seta r_wolffog "1"
   seta r_zfar 0
   seta r_allowextensions "1"
   seta r_displayrefresh "60"
   seta r_detailtextures "1"
   seta r_dlightbacks "1"
   seta r_finish "0"
   seta r_lodcurveerror "999"
   seta r_lodbias "2"
   seta r_roundimagesdown "200"
   seta r_simplemipmaps "0"
   seta r_subdivisions "0"
   seta r_primitives "2"
   seta r_texturebits "32"
   seta cg_popuplimbomenu "1"
   seta cg_drawsmallpopupicons "0"
   seta cg_bloodtime "0"
   seta cg_brasstime "0"
   seta cg_coronas "0"
   seta cg_cursorhints "4"
   seta cg_marktime "20000"
   seta cg_runpitch "0"
   seta cg_runroll "0"
   seta cg_teamchattime "50000"
   seta cg_crosshairy "0"
   seta cg_crosshairx "0"
   seta pmove_fixed "1"
   seta cg_coronafardist "0"
   seta cg_packetdup "1"
   seta com_hunkMegs "512"
   seta com_soundMegs "64"
   seta com_zoneMegs "64"
   seta m_filter "1"
   seta r_colorbits "32"
   seta cl_doubletapdelay "0"
   seta cl_mouseaccel "0"
   seta r_znear 0
   seta cl_yawspeed "140"

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Sir Sux-A-Lot
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France US Texas
PostYou have posted in this forum: Fri Jan 27, 2017 12:22 pm   Post subject:   Back to top 

HalfBak3d wrote (View Post): › I wish I could remember what setting's I pulled out of myour configuration to resolve my issue. Smile



https://dev.etlegacy.com/boards/2/topics/2637 Smile

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HalfBak3d
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PostYou have posted in this forum: Fri Jan 27, 2017 2:34 pm   Post subject:   Back to top 

Haha you found it. Yes r_depthbits was my issue.

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Sir Sux-A-Lot
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Admin
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France US Texas
PostYou have posted in this forum: Mon Nov 27, 2017 2:08 pm   Post subject:   Back to top 

Thread resurrection I know but I think I found the root to this issue with my setup.

My computer has 3 drives: 1 SSD for system, 1 WD Blue for games (where my ET:L install sits) and 1 WD Green for the Windows user folder (where the W:ET assets are put by default)

10 days ago I moved all the W:ET assets to the blue drive, replacing the ETLegacy folder with a symlink pointing to the blue drive.

I'm not sure if it's the difference of seek times, or if the head gets parked too quick or the drive would go to sleep too fast* but I got to play 2 friday nights now and haven't had that kind of sound lag since.

Hope this helps someone!

* just read that that can be turned off completely by adjusting the power options in Windows and maybe it's all it was...

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Jayd
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PostYou have posted in this forum: Mon Nov 27, 2017 2:17 pm   Post subject:   Back to top 

Thanks for the very detailed update, much appreciated!

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