So I moved to ETLegacy quite a bit ago but since then I'm having these random lag spikes that seemed to be triggered by events/sounds like obj being destroyed/constructed, stuff like that... It lasts one second and goes back to normal but it's still a few times per map.
Any ideas what could be causing that?
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Subject: lag spike on some events since ETLegacy
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Winnie was saying same thing but she goes total freeze mode.
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When it happens to me. I freeze for about 4-6 seconds depending. I don`t know if it`s more then you mentioned like me.
Examples : Dyno being planted or defused Something being constructed or destroyed People playing sounds on the server. When the voice says 5 minutes, 2 minutes or 30 secs left on the server. Those are the main ones for me. Its kinds of hit and miss. It happens with some things more then others, but always happens. If anyone watched me a whole map. They would really know what happens
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Are you using a custom .cfg?
When I switched to Legacy I had a similar issue and was using a.config I've had for years. Some of the settings were not supported by Silent, but did not cause me any issues until I made the move to Legacy
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@Winnie: The spikes I get are short but well long enough to lose any duel in any case.
@Bak3d: I believe I'm using a custom config or parts of one from the ETPro days but I'm not sure what's left of it in my autoexec file so I'll have to take a look. In any case it's good thing to check even that means I have to clean up or redo my cfg
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@Sir take a look at it sometime. The duh way to do it is . I look at the time clock of the map when i freeze. Then again when i unfreeze.
I have another example(s) also When the map actually ends. I freeze. I freeze during the map voting also, but i think that's just people playing sound clips.
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@Sux
I made a post on the silent forum with my config and they were able to point me in the right direction. I'll see if I can't find it, but I was unable to earlier.
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I did find remnants of an old ETPro config in my autoexec so that's a good place to start looking
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Here's a question - why use ETLegacy?
I still run the standard ET and have no problems, running Win7.
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I have the same problem Sux, and I don't use legacy :( It is indeed a cfg problem, but I'm not sure which one.
If you play without a cfg you'll see the problem is gone... I've read in other forums that must be some sound cfg like com_soundmegs but I changed the value of it and the difference wasn't very notable :/
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The main reasons I use it are:
And I'm not gonna lie, support for "r_wolffog 0" is definitely a big plus for me. I would imagine for people that go to other servers (lol), the clean command that gets rid of unwanted menu and pk3 files is useful. I'm sure there's other reasons (changing the color of your text as soon as you type the carrot and the number value to effectively get a preview of the color you are using is pretty nice, for example) that I'm forgetting right now but all in all, it's just nice knowing that you're using a program that's still being actively developed.
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This is the reason I recommend making a new cfg
Just copy over anything you really need (class selector, name binds, resolution) and most problems should go away.
Subject: Re: lag spike on some events since ETLegacy
I'm attracted to what is new and shiny :(
I've been thinking of bumping all these com_* variables given the symptoms My com_soundmegs was set to 24 FWIW
what sorcery is this
Subject: Re: lag spike on some events since ETLegacy
Try it. Open up your console and type ^3Hello and you will see it will change the "Hello" to the proper color.
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uh.....mine does that already dude. In PLAIN OLD VANILLA ET!!!!!! :P At least it does when I'm doing '/set name' command.
@allagor LOL @ "loading XP from 46 years ago"? Did I really see that? And ....that is QUITE the crosshair LOL. Page 1 of 2
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