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<IoW> Server Rules

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Jayd
Subject:  
Sounds like a plan!

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luck3y
Subject:  Re: <IoW> Doc Race (BETA 3)
Played this briefly 2v2 earlier, looks like fun. I'll try back later in the week when more people are on :)

Oh, and hi btw!

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BECK
Subject:  
Hey luck3y! Thanks for stopping by. I think the map plays better with a larger group. It really begs for teamwork to be successful.

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Sin
Subject:  
luck3y out of the woodwork. Hopefully that guy plays on our server alot, hes super cool and used to play on our server way back when

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Jayd
Subject:  
Been meaning to post this for over a week now but I keep forgetting:

One-way only switch trigger, team-dependent. (Special Delivery style)

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BECK
Subject:  
okay I've noticed a few texture problems too that I'll try and remember. Might do a final version soon.

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Jayd
Subject:  
Found a hole in the mountain texture:
http://i.imgur.com/fo8JqCx.png <-- right on top of my cursor
http://i.imgur.com/1KDuCrX.png <-- same spot, just closer

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Jayd
Subject:  
Also noticed this last night:
http://i.imgur.com/5G1Sazm.png

I think I may have pointed it out before but I honestly can't remember.

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sum1else
Subject:  Re: <IoW> Doc Race (BETA 3)
I saw that last night too, but I didn't take a screenshot of it.

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Jayd
Subject:  
The advantages of keeping FRAPS running all the time. :)

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BECK
Subject:  
That will not be fixed. It is a critical failure in the rendering that at times had caused me days of brush rework to fix.

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