I thought of that Sir. I also thought of the windows for neutralizing trip mines (very prevalent there). But I kind of thought that the trade-off for that door being so close to the spawn was that there was some risk going in there. If you can spawn and jump down the hill and be at the controls in a few seconds, you kind of have to expect to be ambushed going in.
If you take the time to run through the caves to get there, its easier to get in, you can at least potentially see the enemy in there, bounce some rnades off walls, toss in some nades and have a good chance of clearing things out.
Maybe we could add a third way to get in. A ladder by the team door (close to the spawn) that puts you on the roof and have another hole in the roof to be able to drop nades in? What do you think?
@Sin
The fact that you found your "calling" so-to-speak as a control person is actually perfect. This map requires teamwork to be successful. Yes, someone can be engie, grab the docs and run and build, open the door, then run around and do the drop --- but it's NOT easy. I think you'd all agree to that. Hell, even getting the docs and running them straight to an open door is challenging (which is PERFECT IMO). So if that means that people dedicate their map to controls, while other dedicate their map to running objectives, then I think the map is working as designed. If there are huge frag numbers, then at least someone is having fun
I know on Friday, those larger games we had it was an absolute thrill running a doc under the enemy base and hoping to make it into the open door without getting backraged from above. A lot of fun IMO.
I even spent part of the map playing pure door defense. Sitting on that MG that covers the road - it is RIPE for killing unsuspected people trying to run the docs under the base. If they make it through, drop through the two holes in the floor and you are there for close-quarters battles!
Think about every map in ET. We all have our favorite things to do on those maps. For me, I have specific classes that I choose to play (assuming my team isn't saturated with them) depending on what team I'm on. For example, Axis on Frostbite I will almost always be a Medic. Allies on Goldrush I will almost always be an engineer. The point being - You get good at doing specific jobs on maps you've played 1000 times. I think the same is true here, it should appeal to all types of players: The people who love playing defense. The people who love playing covie and blowing stuff up. The people who love running objectives. The people who like to frag and put up big numbers.
Anyway, I'm rambling now. Thanks everyone for your feedback. Please keep it coming! I want this map to be good, and I want people to like to play it. SO whatever changes I can make that don't crush the spirit of the map but make it more balanced and fun is a GOOD THING!