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Goto page 1, 2, 3 ... 9, 10, 11  Next

BECK
Subject: Note Map of the Week Queue
This is the official queue for map of the week. The first week will be probably January 28th, so there is time to add some maps.

HOW IT WILL WORK
This thread can be added to by any <IoW> Members. Non-members cannot add to the queue, sorry. When someone posts, I will keep updating this post with the queue as it presently stands, so check back here.

Each Monday, the next map in the queue will be added as the map of the week. Suggest as many maps as you want but follow these rules:


  • Carefully consider your map choices. Preferably, play the map first to make sure it's not a piece of shit.
  • Consider maps that you feel would be good for our server.
  • Do not load the queue up with 10 maps at once. Keep your submissions low because no one player can have back-to-back weeks with a MoTW
  • Please provide a download link for me or JvI or whomever to be able to find the map.
  • Previously suggested maps CAN be re-added to the queue, but no more than 1 additional time
  • Well-known maps (like Caen or Baserace) can absolutely be added to the queue, this is not just for new maps.




THE QUEUE


  1. (COMPLETED 2/4/2013)C2 Missile - Submitted by Sir Sux-A-Lot
  2. (COMPLETED 2/11/2013) Fuel Dump Revenge - Pumpkin
  3. (COMPLETED: 2/18/2013)Battery Recharged - Venom
  4. (COMPLETED: 2/25/2013)Citadel - BECK
  5. (COMPLETED: 3/4/2013)Old Bones - Duke
  6. (COMPLETED: 3/11/2013) Stormtrooper - Allagor
  7. (COMPLETED: 3/18/2013) Adlernest Desert Advanced - Skater
  8. (COMPLETED: 3/27/2013) Karsiah - BECK
  9. (COMPLETED: 4/1/2013) Pitch Black - Duke
  10. (COMPLETED: 4/8/2013) The Gauntlet - Allagor
  11. (COMPLETED: 4/15/2013) Chartwell - V2A2V2A2M
  12. (COMPLETED: 4/22/2013) 1944 Beach - Hobbs
  13. (COMPLETED: 5/1/2013) Goldendunk - Mary Ann
  14. (COMPLETED: 5/6/2013) Saberpeak - Hobbs
  15. (COMPLETED: 5/13/2013) MP Assault - Bak3d
  16. (COMPLETED: 5/20/2013) Praetoria 1 - Venom
  17. (COMPLETED: 5/28/2013) Praetoria 2 - Venom
  18. (COMPLETED: 6/3/2013) Praetoria 3 - Venom
  19. (COMPLETED: 6/10/2013) Super Goldrush Final - Duke
  20. (COMPLETED: 6/17/2013) Tounine B2 - Sir Sux-A-Lot
  21. (COMPLETED: 6/25/2013)Ammo Depot - Sin
  22. (COMPLETED: 7/1/2013)Glider - BECK
  23. (COMPLETED: 7/8/2013)Old Bones - Hobbs
  24. (COMPLETED: 7/15/2013)Foo Fighter - Sir Sux
  25. (COMPLETED: 7/22/2013)ET Headshot Final - HYPE
  26. (COMPLETED: 8/5/2013)Desert Fortress - BECK
  27. (ON THE SERVER: 8/6/2013)Valhala - HYPE
  28. Tramfight - (V2) (ETA: 8/5/2013)


End of Map of the Week!



Last edited by BECK on Fri May 16, 2014 1:45 pm; edited 45 times in total
Download Post
PumpkiN
Subject:  
i would like to add fueldump revenge.

this is a "revenge" map, in that the axis and allies swap spawns

cool thing about this map, is that it is summer fuel dump!! yey! !! and i tried it out, its pretty much the same as regular fuel dump.. just the swapped spawns..


http://wolffiles.de/index.php?filebase&fid=4492

Download Post
Sir Sux-A-Lot
Subject:  
link for C2 Missile: http://www.antman.info/wolf/maps/#map_missile

Download Post
Venom
Subject:  
I have a list of maps that I found searching for wolf et maps. Haven't played any of them but they look cool and I never heard of them.

Here are the pk3 names

1944_huertgen.pk3
erdenberg.pk3
lighthouse2.pk3
nemorosusrc1.pk3
praetoria_m2.pk3
rockeyes_b2.pk3
rs_radars.pk3

If you just take the pk3 names and throw them in google, you will find the downloads.

Download Post
PumpkiN
Subject:  
we should make a rule that you have to try the map out before hand so it does not suck.. instead of just preferably.

Download Post
Sir Sux-A-Lot
Subject:  
We used to have erdenberg on the server :)

(and we should have it back)

Download Post
BECK
Subject:  
Oohhh--- I like the fuel revenge idea! Updated the list.

Venom - pick 3 of those for the queue. Huertgen is one of those maps you'll say "oh yeah, this map. I've played this map". We had it on the server before. Lighthouse I recall not being very good, I considered it myself for my pick but cant' remember why i didn't like it. Erdenburg is good, but never heard of the rest.

I'm adding a map to the queue - Citadel. http://www.wolffiles.de/index.php?filebase&fid=234

This is the desert map where a team wins when they raise all 5 of the flags. I love this map!

Also - there is no rush here - no reason to suggest 10 maps now. At the rate we're at already, we've got a months worth of maps.

Spoilers: 




Spoilers: 



Download Post
Sgt. Hobbs
Subject:  Re: Map of the Week Queue
I nominate old bones

Download Post
Sir Sux-A-Lot
Subject:  
Beck, that citadel map is not the one about the 5 flags.

Download Post
BECK
Subject:  
Maybe not that particular link, but the one I have is.

Download Post
Sir Sux-A-Lot
Subject:  Re: Map of the Week Queue
Quote: ›
The Citadel - Objective Edition map is a remake of the citadel map). Citadel
was based on the RTCW CP game type, where the winner team was the first to
capture the 5 flags on a map.


this explains why I'm confused, I didn't know all of that and I only played the Obj version which is not bad itself

Download Post
BECK
Subject:  
C2 Missile, submitted by Sir Sux will make its debut as MoTW tonight!

Remember - anyone who wants to suggest a map, please do so! I'll add it to the queue.

next up (after C2) -- Fuel Dump Revenge!

Download Post
Venom
Subject:  
http://uje.dev9.org/etmain/

Someones etmain folder for their server I randomly found just now.

They have a shit ton of maps

Download Post
Venom
Subject:  
My map I want is http://returntocastlewolfenstein.filefront.com/file/Battery_Recharged_130;82519

I like battery even if its an arty fest, but hopefully this map will change that. Lots of stuff for allies to blow up, and lots of stuff for axis to protect, in different areas of the map

Download Post
PumpkiN
Subject:  
venoms map details wrote: ›
Changes from Seawall Battery
Three additional primary objectives created for allies, making four in total:
destroy radar station (next to bunker)
destroy gun platform
destroy gun controls (same as in original map)
destroy power supply (at bottom of indoor railway slope)

Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
Original location of assault ramp smoothed to allow allies to get up slope on foot.
Axis can build barricade (satchel objective) to block the new slope.
Players can now reach gun and gun platform from ramp and from inside gun room.

New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
defend the slope and the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
"power supply room", to slow allied access to it via gun room assault.

Allied East Spawn moved closer to the lighthouse.
Axis spawn time reduced to 20 secs.
More areas now permit landmines.


woooow looks like his will be EPIC to say the least!

Download Post
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