Navigation
Home
Forum
IoW Members
IoW Regulars
E-Mail

Downloads
Latest Ratings
Online Users
Rules
Staff
Statistics

FAQ
Search Forums

Donate
My Cookies

<IoW> Server Rules

Who is Online

In total there are 92 users online ::
1 Registered,
91 Guests

Registered Users: BECK

[ View complete list ]


User Block
Username:

Password:

 Remember me



I forgot my password

Don't have an account yet?
You can register for FREE


Discord
Arrow IoW Discord Server

Server Monitor

Searching

Advanced Search

Style Select
Script by webmedic, v1.0.5

security

 phpBB Security ©  Has Blocked 2,352 Exploit Attempts.




Goto page Previous  1, 2, 3

Poll :: Frostbite is....

a good addition to the IoW rotation. Keep it around.
54%
 54%  [ 12 ]
a stinky piece of shit map. Get rid of it now.
9%
 9%  [ 2 ]
fine for now - but replace it in January.
36%
 36%  [ 8 ]
Voted : 1
Total Votes : 22


Plan9
Subject:  
BECK wrote: › We'll start talking about our next custom replacement.


Then may I suggest Special Delivery or Adlernest?

IMO both maps are just as playable if it's 3v3 as if it's 9v9.

I can picture some intense fights in the control room for the door switch on SD, although it might be hard for allies to get the forward spawn if the server is near full. Another drawback is our shortened spawntime means it's easier for the Axis to defend the switch. Maybe setting the timer to 30 minutes would compensate for both of those.

Adlernest might be more suited for the Pub. Both Axis & Allies have about the same distance to go to get to the door controls which are placed in a near perfect room for good fights. Once Allies blow the controls and get the CP up, I'd say the Axis' job of defending the docs is about the same as on Frostbite. This is weighed up for by the Axis spawn being closer to the docs than the Allies'.

Another map I wouldn't mind seeing is Beerrun. (The version where the Allies secure the forward spawn by blowing both doors). Excellent map for Covert Ops using something else than sniper rifles, but again maybe too easy to defend for a 9 person strong Axis team.

-P9

Download Post
RichieRich
Subject:  
every single competition map is pretty easy to understand imo. I'd keep it in the rotation but try to fix ur triangle head hitbox

Download Post
Goto page Previous  1, 2, 3

Page 3 of 3


 Jump to:   
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Full Version
Powered by IntegraMOD © 2004, 2005 The Integramod Group
[ Forum powered by phpBB © 2001, 2005 phpBB Group :: All times are GMT - 5 Hours :: Design by phpBBXS.Com | Lo-Fi Mod ]
[Page generation time: 1.9954s (PHP: 20% | SQL: 80%) | SQL queries: 60 | GZIP disabled | Debug on]