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Light Weapons
Level 1: Improved use of light weapon ammunition
When you respawn, you'll get an extra clip of ammo.
Level 2: Faster Reload
Now you can reload weapons 35% faster
Level 3: Improved Light Weapons Handling
Your accuracy with SMG's is 35% better, and you have less recoil with pistols
Level 4: Dual-wield pistols
Now you can fire two pistols at once (really really cool)
Battle Sense
Level 1: Binoculars
You get binocs...
Level 2: Improved Physical Fitness
Stamina bar recharges 60% faster
Level 3: Improved Health
Max HP goes up by 15
Level 4: Trap awareness
Now you can see landmines (when you get close to them, white outlines of the landmine appear)
Heavy Weapons
Level 1: Improved projectile resources
Each time you fire a panzer or mortar, it costs 33% less from your power bar
Level 2: Heavy weapons proficiency
MGs take half the usual time to cool after they overheat
Level 3: Improved Dexterity
You can run around faster with Panzer or Flamethrower
Level 4: Improved Weapon handling
Lets you carry heavy weapon + MP40/Thompson instead of heavy weapon + pistol. REALLY nice :)
First Aid
Level 1: Medic ammo
1 extra ammo clip and grenade
Level 2: Improved resources
A couple more syringes, more ammo, and health packs take 15% power bar instead of 25%
Level 3: Full revive
You get a green syringe that can revive people to full health instead of half-health
Level 4: Self adrenaline (VERY COOL)
For 10 seconds, damage against you is cut in half, and you can sprint without losing stamina
Engineering
Level 1: Improved use of explosive ammunition
Four extra rifle grenade rounds and four extra grenades
Level 2: Improved dexterity
Lets you arm or defuse landmines/dynamite in half the time
Level 3: Improved construction/destruction
Constructing, repairing, and arming dyno or landmines takes 33% less power bar
Level 4: Flak Jacket
You take 50% less damage from explosives
Signals
Level 1: Improved resources
You get "mega" ammo packs (double ammo), and giving them costs 15% power bar instead of 25%
Level 2: Improved signals
Calling arty costs only 2/3 of your power bar (instead of 100%)
Level 3: Improved Air and Ground support
Airstrikes affect more area, and arty strike lasts twice as long. VERY useful.
Level 4: Enemy recognition
If you place your crosshairs over a cvops in disguise, their location shows up on command map.
Covert Ops
Level 1: Improved use of scoped ammunition
Ammo packs give you one extra clip for your K43 or FG42
Level 2: Improved use of sabotage and misdirection
Satchel charges or smoke grenades take 33% less power bar
Level 3: Breath control
Your weapon recoils 50% less after each shot. Note that on certain shrub servers, breath control also improves your MP40/Thompson accuracy
Level 4: Assassin
You get an instant kill for a backstab
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