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#16:   Author: Sir Sux-A-Lot Post You have posted in this forum: Wed Sep 05, 2012 10:28 am

I think the difference, which is the problem according to Dersaidin in the Splash Damage topic, is that the truck starts broken.

When you look at maps that have a destructible truck (grush, supply, ...), it always starts with a working truck. Funny thing is that it's not the case with tanks. They mention that in the topic too.

This message was approved by Captain Obvious

#17:   Author: BECK Post You have posted in this forum: Wed Sep 05, 2012 12:40 pm

Destructible and resurrectable are properties that you apply to an object in the radient editor - I think that stuff gets compiled into the final map and cannot be fixed. If those flags are 0, then no dice no matter what the scripting behavior is. I have no way of verifying what it is for bremen without having the original map source. You can see this here:



The script for breman has all of the triggers and flags for allowing the tank to be damaged and repaired, it just doesn't have the properties at the map level that would even produce those triggers.
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