#105: Author: BECK,
You have posted in this forum: Mon May 14, 2007 9:50 am
razi wrote: › bump for biggest thread ever on IOW? lol |
Heh...not even close. Not even in the top 5. Joke of the Day still rules!
http://www.iowclan.net/php/modules.php?name=Forums&file=statistics
Too bad that thread (jotd) is trashed and unusable now...
To add some actual content here, not just SPAM, let me respond to the recent posts.
Ok - yeah I was pissed off because every few days a new crop of complaints come in. You're certainly entitled to come here and post them, not trying to stop them. My frustration comes out of the fact that no matter what changes I make, someone is going to hate it and complain about it. If I fix one thing to make group A happy, group B is mad now. So I make a fix to make Group B happy, well Group C is pissed off. Now certainly, if I was getting really shitty performance and the game didn't feel right to me, I'd complain and probably vote to bring back the old version too. I'm sorry that some of you are still having problems, I hate to alienate even members of our clan from wanting to play on our server.
The only thing I can suggest is (like Alky said) to try and get used to it. Honestly, I didn't see a lot of problems with 0.6.x, as I don't see a lot of problems with 0.7.2, so it's hard for me to understand where you're all coming from. You have to remember, the hitboxes are just that - boxes with 4 sides. They are not complex polygons that wrap the contour of the players body. So yeah, (pete and I tested this a few times) you can shoot outside the players body (a reasonable distance) and still score a hit. That's not different than the previous version, and I've got the demos to prove it. Therefore, yeah, you might be able to score a hit with someone who is "out of sight behind a corner". If the hitbox is exposed, you get hit. Plain and simple.
I'll say it again not to suggest changes, but we are using ETMain hitboxes - most servers are probably using 'improved hitboxes'. So that is why you probably see differences on other servers. Nort has expressed his desire to not change those hitboxes, and I respect that. I'm not going to ask for it anymore (cause then Group D will get pissed off -- get what I'm saying?).
There are so many factors at play here. Not only settings or code at play - but networking, pings, rates, tweaks, FPS. There are way too many things that may contribute to different feel and experiences for all people. You have to think about the dynamics of a game like this - how does the information of me pointing my mouse at one pixel on the screen and pressing the left button translate to different corners of the world to 15 different configured PCs? It's pretty amazing that it even works as well as it does if you think about it. Lighting fast response time and rendering of the fact that I am shooting at Plan9 who is literally half a world away from me. There are so many things that can happen to that information from the time I click the left button to the time Plan9's game decides where that bullet actually hits. Understand what I mean? What I see is not necessarily what he sees. We've all seen those demos of people aiming three feet behind a guy running across his field of view and score hits. And you're like - wtf! I wish I could aim three feet behind someone and get a hit. But you have to wonder, is that really what this guy sees?
I guess the point I'm trying to make here is - it's a game. It's imperfect. It's complicated. Maybe that doesn't make you feel any better. Maybe it isn't enough for you to just grin and bear it. Maybe it's not enough for you to keep playing at IoW. I don't know. But me clicking a few switches in the configs may not be the magic solution either.
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