|
Subject: Shuffle
Last night I notice a few shuffles and it made teams even more off before the shuffle was called. I heard the shuffle was based on PWR instead of K/R. One shuffle put Allies up by 2 and with a lower K/R and Axis still rolled with a K/R advantage of just over 2.
Subject:
The problem that we've had is that people that look like they have an average K/D are actually really good shots, but they have average K/D because they are objective oriented, which means lots of deaths.
Look at BECK, he has an average K/D but is a really good shot. He only goes for objective and usually gets a lot of kills doing so, but also a lot of deaths. Get 2 or 3 of those kinds of players on the same team, and it usually results in lopsided teams. While BECK has a average K/D, he wins a lot of maps, thus increasing his PRW, which doesn't take into account how many kills or deaths he had, simply his will to win the map. There are many players that fall into the category that BECK does. And there is many that are the opposite. Ones with high K/D but very low PRW. Namely, the worthless rambo meds that just go after kills. Get 2 or 3 of these on your team, and good luck winning any map. Bottom line, I still believe that PRW shuffle is the best. I'd rather have each team have the same amount of players that care about playing the obj than have all the rambos end up on the same team and vice versa. No, it isn't perfect, but it's probably the best solution other than manually moving people from team to team, which usually causes people to just leave. And honestly, I dont know what we have shuffle set to. Im just defending the reason why I think PRW would be the best to have it set on.
Subject:
Couldn't have said it any better Sin
Subject:
Nicely done.
In general, a shuffle isn't supposed to be some magic formula for perfect teams. I think a shake up of players is all that is needed to create a new dynamic for the next few maps. As Sin said, PRW rates how valuable a player is to the team, and on an objective oriented server like ours, it is probably a better basis for restructuring than measuring kills.
Subject: Re: Shuffle
Like Sin said, I've noticed that good players don't have the proper K/D they should have just because they are more objective oriented players.
I think the current shuffle is based on K.R, I'm not sure but after some shuffles that's what it looks like. Maybe if it were based on PWR the shuffle would be more fair.
Subject:
Here are our settings, complete with the silEnT documentation that accompanies them.
silEnT docs: Spoilers: So our settings already use player rating for shuffle. We've had it that way for years and honestly we will probably not change it now. I'm not sure what flag 5 means, and how it would change how it arranges teams, but I do know that every map we play is stored in a database with measures that effect this, for example:
That is the real data - all of this information is unique to our server and our history of how maps are played and won - so these factors (there are factors for every single map and the server as a whole) probably weigh into this as well. Perhaps if we actually used setting '5' instead of '4' for our shuffle settings, it might factor the map data into the shuffle better and could actually produce better teams. Also note that the other mode shuffles on kill rating - not kill/death ratio. This is different, as is explained in the docs. People are often confused by this and wonder why their "K/D" is wrong. Well, it's not "K/D" that you are actually looking at. I also think that the map and server factors above affect how kill rating is calculated, because I'm often told by people that our settings are weird compared to other servers. I guess that is why relatively new players to our server like you guys are noticing this stuff ;)
Subject: Re: Shuffle
I think changing it to 5 might be worth a shot. It doesn't sound like it would harm anything too much in any case. Are we set at the default 3 for killrating and playerrating?
Subject:
Might be worth considering.
We'll adjourn to our ivory tower to discuss.
Subject: Re: Shuffle
better question is how many "New" players are you still getting. (Might be time for a new who's contributing and who's Rambo move and adjust freely rather than random mix up based on a math equation)
Page 1 of 1
You cannot post new topics in this forumYou cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum |
Full Version
Powered by IntegraMOD © 2004, 2005 The Integramod Group
[ Forum powered by phpBB © 2001, 2005 phpBB Group :: All times are GMT - 5 Hours :: Design by phpBBXS.Com | Lo-Fi Mod ]
Powered by IntegraMOD © 2004, 2005 The Integramod Group
[ Forum powered by phpBB © 2001, 2005 phpBB Group :: All times are GMT - 5 Hours :: Design by phpBBXS.Com | Lo-Fi Mod ]