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BECK
Subject: Note Server change, effective immediately!
We've noticed our server is lacking some of the sensible cvar controls (recommended for silEnT by default). These are now in force as of now. Take time to make any adjustments to your own configs to avoid problems playing (sv_cvar range restrictions).

Code: ›
forcecvar snaps 20
sv_cvar cg_fov IN 90 120
forcecvar r_ambientScale 0.5
forcecvar r_colorMipLevels 0
forcecvar r_lightmap 0
sv_cvar r_depthbits IN 24 32
forcecvar cl_freelook 1
forcecvar cl_pitchspeed 0
sv_cvar cl_yawspeed IN 0 140
forcecvar cl_timenudge 0
forcecvar r_zfar 0
sv_cvar cl_maxpackets IN 60 100
sv_cvar com_maxfps IN 43 125
sv_cvar rate IN 25000 45000
sv_cvar r_rmse EQ 0
forcecvar r_softwareGL 0
sv_cvar r_clamptoedge EQ 1
sv_cvar cl_nodelta EQ 0
sv_cvar cl_packetdup IN 0 1

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Sir Sux-A-Lot
Subject:  
thanks for the heads up!

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Sin
Subject:  
Thanks beck, so were these previously unrestricted then?

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BECK
Subject:  
It appears so. They are in the standard defaults.cfg, and ours didn't have them.

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LuneKnight
Subject:  
Well, i have to change nothing! :D

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BECK
Subject:  
That's good, and I suspect this won't effect most people that much. Its just the tweakers who are trying to gain an edge on people that it might catch (hopefully).

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Winnie
Subject:  
I have no idea what this is big shock :). So hope it does not affect me

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Nort
Subject:  
Damn tweakers! they can go elsewhere to get their coke fix!

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ex6tence
Subject:  Re: Server change, effective immediately!
Don't really see too much that you can 'tweak' to get an edge outa that besides maybe timenudge or if you have an insane machine and running the legacy client could keep a constant 333 fps.

Most of those cvars ideal values lie in the reccomended zone anyway.

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dimlay
Subject:  Re: Server change, effective immediately!
The snaps setting is practically irrelevant. The cg_fov restriction is perhaps better if you use 140 for the upper limit. Some players using widescreen may complain about 120. The default.cfg config for silEnT mod has never been updated.

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BECK
Subject:  
Thanks dimlay!

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Jayd
Subject: Note Re: Server change, effective immediately!
BECK wrote (View Post): ›
Code: ›
sv_cvar cg_fov IN 90 120


Nooooooo!!!!!!!!!!!!!!!!!

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omfgSP
Subject:  
What fov do you use? o.o

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Jayd
Subject:  
It was a joke lol. I think it was me and allagor using 240 or something the other night for the lulz.

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Jayd
Subject:  
But actually I was thinking of playing ET on a dual-monitor setup so I think 140 might have helped me. Oh well.

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