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BECK
Wed Sep 05, 2012 9:48 am


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...maybe I can just take the truck behavior from a map like Supply Night and copy it into the Bremen ..script.   Might be worth a try.


The hilarious thing about this.....as I start to look at it......that is exactly what *THEY* did, only in reverse:


//=======================TRUCK==============================
//---Igloo: I made it anew from my modified bremen .script---
//==========================================================


So the truck in Supply Pro is the same truck as in Bremen - obviously, there is different behavior and a different spline for travel etc....but I'm comparing some of the more basic properties of the trucks and they're identical.  Even .scripting code for handling a damaged truck seems to be in the bremen .script.   From limited research, it seems that the map itself might need to be modified, check this out:

http://forums.warchestgames.com/showthread.php/18350-Bremen_B2-Destructible-truck

Seems like having a truck that can be damaged and repaired would be a simple flag, but I think you actually have to set health on the truck, and maybe there is some setting (like -1) that makes it have infinite health.   I don't see presently where this can be changed in the .script, but I'll keep looking.   Again, I'm an ET .scripting noob so....
